ROLE
UX / UI
WHAT
Semi final project at
Netcraft Academy
WHEN
2023
Overview
Bestie is an app that helps you overcome the feeling of FOMO by finding the best dish for you to eat whether you are alone and too hungry to decide what or where to eat or with your group of friends and can't decide.
Competitor analysis
It is easy to find apps which provide information about the variety of restaurants in the area, and even their ratings and their dishes' ratings,
but for the problem that I set above - they makes it even more complex and creates more FOMO.
Additionally, they do not provide a solution to the group decision dilemma.
Goals
YOLO
The first goal is to stop the over-thinking loop when you are so hungry, when there are too many options
YOLO
Find the best
Discovering what's popular and best to eat - the dish everyone raves about
Find the best
Making social decisions
Solve the problem of not being able to make a decision when you're with a group of friends
Making social decisions
User Flow
Find the best
Discovering what's popular and best to eat, in your prefernce area and cost by filters.
Tap to stop the overthinking loop
Tap for the category you would like to eat
(If you are so hungry that you don’t know what do you want to eat that’s ok, Bestie will choose for you)
Making social decisions
Friends mode created in order to help making social desicions when the situation is about group of friends who don’t agree or don’t know what to eat.
Tap to select your voting method​
Create group and send link to your friends
Get your friends answers or results and find your ideal Bestie
Rate your Bestie
Add rating to your Bestie
Colours Palette
Typography
Components
Landing page
Desktop version
Mobile version
Self reflection
The idea of the app seemed funny to me at first, but the more I dug into it, the more I realized that it has a real problem, full of options that confuse and make decisions difficult, especially when you are hungry.
In terms of design, I enjoyed working on the app, it had a lot of fun and playfulness, inspirations from the circus world, and gambling games that I thought suited its concept as a thin YOLO app.
As I dug deeper, I realized there is one point that intrigues me even more - what do you do when other people are involved in the decision? For example, a group of friends who sit together and each one is led by their own desire. If I were to continue working on the application, I would explore the social decision, various scenarios, and their solutions in more detail.